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Client
The Lowry
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Category
Learning Design, Interpretation, UX Research, Software Development
L.S. Lowry is immortalised in British culture for his matchstick men, cats and dogs. Sometimes perceived as an outsider artist, his deceptively simple style masks a sophisticated understanding of colour, composition and narrative. This makes Lowry's work an ideal platform for exploring the principles of visual communication.
The brief: to capture and distil the widely acclaimed work of the learning and engagement team at the Lowry into a learning resource for use in classrooms.
Working with Lowry’s famous work ‘Going to the Match’ I developed an online learning app which layers core elements of the DfE Art & Design curriculum programmes, including creative expression, techniques and art history into a drawing app that lets each user create their own Lowry masterpiece.
The app was developed progressively, from lo-fi prototypes through to a finished product, with classroom testing and stakeholder input at each stage. Adopting an iterative, user-centred process allowed us to refine and condense the learning experience into a deceptively simple app while meeting a wide range of curriculum goals.